![]() Pac-Man's original artwork design for the arcade cabinet art (1982) Pac-Man (at the time named Miss Pac-Man) portrayed her artwork appearance similar to that of Bally Midway's Pac-Man art. Pac-Man's sprites were insisted to be created on graph paper, though they also used Lite Brites create the sprites for the game, similar to Crazy Otto. The changes to the sprite also made her height equal to that of Pac-Man. The character then received a beauty mark, lipstick and eyeliners per the suggestion of employees at Bally Midway her perspective view sprites when moving up and down were removed and made similar to that of the original Pac-Man. Pac-Man's hair from the design, with her bow remaining. When Midway sent the ROMs of the game to Namco, Namco president Masaya Nakamura commented "Love the concept, get rid of the hair." The resulting feedback from Nakamura removed Ms. The character's first sprite design featured a slightly smaller Pac-Man with red shoulder-length hair, blue eyes and perspective views. Pac-Man, who was still named Pac-Woman at the time the designs were created. ![]() Mike Horowitz began working on the design for Ms. Pac-Man from top to bottom: Otto in Crazy Otto, Pac-Man in Super Pac-Man, Pac-Woman, and Ms. Pac-Man for the following versions of Ms. The character and games switched from Miss Pac-Man, to Pac-Woman and eventually Ms. prefix in her name, and preferred to be referred as Ms., and served as the leading thought eventually establishing the character and game name as Ms. Horowitz's wife, Eileen Mullarkey did not like using the Mrs. Pac-Man was proposed to Mike Horowitz, though he opposed this. Upon realizing that the game's third cutscene had a cutscene where both Pac-Man characters have a baby delivered to them and the two needing to be married, the name Mrs. The initial name, Pac-Woman, was not well received with the staff, so the name switched to Miss Pac-Man. ĭuring the creation of "Super Pac-Man", there were multiple debates internally on deciding the name for the character. The developers looked back at the female Otto character, and decided to create a female Pac-Man in place of the red female Otto and make her the main character. When the game became " Super Pac-Man", Otto's love interest became a red-colored Pac-Man, and became subject to replacement. The intermission animation was then inserted to Crazy Otto, where Otto's love interest and female counterpart was colored red, which had to be female since a heart appeared during the intermission. ![]() Programmer Mike Horowitz, who worked on cutscenes during Crazy Otto's development, got inspiration of a boy meeting a girl, chasing each other and finding true love during a drive to a friend's wedding. The game's main character, Otto, was replaced with Pac-Man and the game title became "Super Pac-Man" (not to be confused with Namco's own Super Pac-Man, which released after Ms. With Namco's collaboration, the game went through many changes. Midway acquired the rights to Crazy Otto and began working with Namco's Japanese offices to rework the game for distribution. Rather than sell it as a conversion kit to Pac-Man, Midway wanted to distribute Crazy Otto as a sequel to the game. Midway became enthusiastic that such a game had come to their attention as they were hoping to capitalize on Pac-Man's success with a sequel. Rather than scrap Crazy Otto, GCC decided to present the Crazy Otto modification kit to Bally Midway, the distributor for Pac-Man in North America, to avoid legal troubles. The lawsuit with Atari had already settled by the time Crazy Otto was completed. Part of the settlement in the case barred GCC from selling future conversion kits without approval from the original game manufacturer. GCC eventually settled with Atari by developing games for the company. During the development of Crazy Otto, Super Missile Attack became subject to a lawsuit by Atari, Missile Command's original manufacturer. Upon gaining attention of Pac-Man's surge in popularity, GCC began development on an unofficial Pac-Man modification known as Crazy Otto, which featured a Pac-Man-esque character with legs and blue eyes named Otto development on Crazy Otto commenced in 1981 following the completion of Super Missile Attack, a modification of the game Missile Command. The bottom right sketch is for a character from Atari's Food Fight.ĭeveloper General Computer Corporation (GCC) developed and sold modification kits for existing arcade games by reverse-engineering the games. Production sketches of the main character "Otto" from Crazy Otto (1981), the character that would evolve into Ms.
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